#include "GLInputDefines.h"
namespace mpgl_engine{ namespace application{ namespace input {

	const char* const	GLInputDefines::CONSOLE_MSG_PREFIX = "[MPGL::Input] ";
	const char* const	GLInputDefines::CONSOLE_ERR_PREFIX = "[MPGL::Input Error] ";
	const char* const	GLInputDefines::CONSOLE_CMD_PREFIX = "CMDINP::";

}}}
